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Resident Evil Requiem demo mixes action and classic horror.
Summary
A three-hour hands-on demo ahead of the February 27 release showed two distinct playstyles: action-oriented sequences with Leon and slower, survival-focused segments with Grace.
Content
It has been roughly five years since Resident Evil Village concluded Ethan Winters' story. Capcom is preparing Resident Evil Requiem for a February 27 release and invited journalists for a hands-on demo. The article reports roughly three hours of play split between Leon and Grace in a hospital setting. The demo presented a mix of fast-paced action and slower survival-horror moments.
What the demo showed:
- The author spent about three hours playing both Leon and Grace across multiple hospital areas.
- Leon’s segments emphasize action, with broad weapon access, combos, chainsaw use, precise aiming, and an aggressive pace; the article compares this style to Resident Evil 6.
- Grace’s segments are slower and more survival-focused, with limited ammo, less accurate aim, cautious movement, and moments that echo Resident Evil 7 and Village.
- The demo includes exploration, puzzles, collectible lore documents, and an upgrade room where in-game coins can be spent on inventory space and aim improvements.
- Some areas are experienced from both characters’ perspectives, showing environmental changes and different encounters depending on who is playing.
Summary:
The demo presents two contrasting playstyles that are designed to complement each other by showing the same spaces from different perspectives. The full game is scheduled for release on February 27.
